Open Youth Orchestra of Ireland’s Debut Performance
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Ireland’s first youth orchestra comprising of musicians with disabilities had its debut performance on 19th September 2019. The Open Youth Orchestra of Ireland (OYOI) was created out of the Le Cheile project. A joint research project between the Royal Irish Academy of Music (RIAM) and Ulster University (UU). The Le Cheile (together in Irish) project brought together RIAM’s extensive experience and impact in national music education with UU’s research into accessible and inclusive music practices.
Three new inclusive music ensembles were created around the island of Ireland based on the inclusive ensemble Acoustronic based at UU. This required the partnership of Cork Institute of Technology/ Cork School of Music with the COPE Foundation and Athlone Institute of Technology.
The heads of this project were director of RIAM, Deborah Kelleher and Associate Dean (Research and Impact) at UU, Professor Frank Lyons. The leads were Dr Denise White (research lead), Lewis Smith (creative tech lead, yours truly) and Brendan Breslin (project coordinator). Our partners in Cork were Hugh McCarthy, CIT/CSM and Eoin Nash, COPE Foundation. Our Athlone partners were Paul Hensey and Mike O’Dowd.
After 9 months of extensive work by all involved the four groups, representing the four provinces of Ireland, came together to form the Open Youth Orchestra of Ireland. A 30 piece orchestra performing electronic instruments using iPad, laptops, Leap Motion Controllers and LaunchPads.
As the creative technical lead it was my role to establish the ensembles and orchestra with not just technology but methods of using that technology in creative ways. For the debut concert I composed a work to showcase the possibilities of our accessible and inclusive practices.
Trip Tick for VR and electronics was a 25 min long composition using a new accessible virtual reality music interface (AVRMI) that was the prototype for WithFeel VR’s performance system. A unique and embodied method of music synthesis using 3D textures and morphology mapped to audio synthesis parameters of pitch and timbral modulation. The VR system was combined with the orchestra’s established forms of performance through accessible interfaces to create the large ensemble work.
The VR composition was created with Acoustronic using participatory methods and sees the performer travel through an ordinary home scene, a landscape and the deep ocean. But performing in an extraordinary way where everything is an instrument to perform, even animals. Below is a video of an early iteration of performance system in action with the underscore that accompanied the composition. This is not representative of the full composition but it gives an insight into the VR part of it.